| # | Player | Rank | LP | Games | W / L | Win % | Main |
|---|
Teams take turns firing at each other across destructible ground. The last team standing wins.
| ← → | Walk (uses stamina and adds delay) |
| ↑ ↓ | Raise / lower your angle |
| Hold Space | Charge power, release to fire |
| 1 2 3 | Shot 1, Shot 2, Special Shot (needs a full SS gauge) |
| Tab | Pass your turn |
| Drag / wheel | Look around the map / zoom |
Delay decides turn order, like Gunbound: stronger shots and longer walks push your next turn further back.
Ranked: online matches between logged-in players, with no bots, move your rank. Iron, Bronze, Silver, Gold, Platinum, Emerald and Diamond each have four divisions (IV to I) of 100 LP; past Diamond I come Master, Grandmaster and Challenger. A win against stronger players gives more LP.
Hover a shot, anywhere, to see its element, damage and special effect.
Wind changes every turn. The arrow at the top shows where it blows; every monster feels it differently.
Blasts dig into the ground. Knock the ground out from under your enemies and they fall — off the map if there is nothing below.